![]() Jump Jet Locations: 2 CT, 2 LL, 2 RL 6. ![]() Power Plant: Unknown 390 Fusion XL Engine I'd start by de-streaking the SRM racks and dropping a ton of ammo (leaving 7.5 volleys each of smoke, inferno, and standard SRMs) and use that 5 tons to address the heat management issue with left over tonnage probably going into armor. It looks like it has to tune heat by swapping between the MLs and SRMs based on its movement rather than being able to pick its weapons based on whether the opponent has holes in their armor. Third, it's not set up to tune heat for TSM. I also strongly favor standard launchers for the smoke and inferno options, but the TSM interaction is something you can't dispute based on a preference for more critseeking over utility. When you are in a TSM mech and you pull the missile trigger and are short 4 or 8 heat and your TSM shuts down unexpectedly in the middle of a fight this is bad. We've gathered more than 5 Million Images uploaded by our users and sorted them by the most popular ones. I didn't go over the other variants because they don't have Streak SRMs, which offend me on Inner Sphere ground units. Explore a curated collection of Battletech Wallpaper Images for your Desktop, Mobile and Tablet screens. Yeah, it's pretty pathetic.įirst off, it's only adding up to 64 tons for me both by hand and in MML. essentially it's only got a LPL for short-range armament. Special Abilities: TSM, ECM, STL, MEL, ENE, SRCH, ES, SEAL, SOA Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00Īrmor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. Internal Structure: Standard 104 points 6.50 Power Plant: Unknown 325 Fusion XL Engine ![]() Based upon the strategy war game and set during events in the Blood. Weapon Value: 1,532 / 1,532 (Ratio = 1.00 / 1.00)ĭamage Factors: SRDmg = 28 MRDmg = 10 LRDmg = 0īattleForce2: MP: 5J, Armor/Structure: 5/3 BattleTech: The Animated Series: With Peter Spellos, Sean Bushe, Doug Lee, Roxxy Dakota. Weapons and Equipment Loc Heat Ammo Crits Mass (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL) LRM 15 Artemis V-capable Ammo (16) LT 2 - 2.0Īctuators: L: Sh+UA+LA+H R: Sh+UA+LA 15. LRM 15 Artemis V-capable Ammo (16) RT 2 - 2.0 Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand ![]() Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand ![]()
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